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	<title>TidalWare Blog &#187; opengl es</title>
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		<title>iPod Touch Game&#160;Development</title>
		<link>http://blog.tidalware.com/2008/11/ipod-touch-game-development/</link>
		<comments>http://blog.tidalware.com/2008/11/ipod-touch-game-development/#comments</comments>
		<pubDate>Fri, 21 Nov 2008 23:11:16 +0000</pubDate>
		<dc:creator>Daniel</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[ipod touch]]></category>
		<category><![CDATA[opengl es]]></category>

		<guid isPermaLink="false">http://blog.tidalware.com/?p=25</guid>
		<description><![CDATA[I have already written my Christmas list for the jolly man himself, and on that list is the iPod Touch. I&#8217;ve been meaning to get my hands on one for a while, in fact, ever since the second generation version was launched back in September. A few of the new features it boasts is 3D [...]]]></description>
			<content:encoded><![CDATA[<p>I have already written my Christmas list for the jolly man himself, and on that list is the <a href="http://www.apple.com/ipodtouch/" target="_blank">iPod Touch</a>. I&#8217;ve been meaning to get my hands on one for a while, in fact, ever since the second generation version was launched back in September.</p>
<p><img src="http://blog.tidalware.com/wp-content/uploads/2008/11/ipodtouch.jpg" alt="" title="iPod Touch" width="420" height="318" class="aligncenter size-full wp-image-31" /></p>
<p>A few of the new features it boasts is 3D graphics acceleration, built-in speaker, accelerometer, and the App Store through which you can download thousands of games. As a game developer, I&#8217;m not going to miss out on an opportunity like this! Ever since I bought my PDA six years ago, I have always loved creating small-screen applications (obviously it was far more primitive than what you can achieve with the iPod). There&#8217;s a certain satisfaction to carrying around your own software on the move.</p>
<p>In the meantime I&#8217;ll be doing some research. Cross fingers I&#8217;ll be able to port TIDE. Because I&#8217;ve abstracted OpenGL, it might indeed be possible to create an <a href="http://www.khronos.org/opengles/" target="_blank">OpenGL ES</a> wrapper. I&#8217;ll just have to wait until the big day to find out.</p>
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