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	<title>TidalWare Blog &#187; mmorpg</title>
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		<title>Project Utopia Screenshots &amp; Game Republic&#160;Event</title>
		<link>http://blog.tidalware.com/2008/12/project-utopia/</link>
		<comments>http://blog.tidalware.com/2008/12/project-utopia/#comments</comments>
		<pubDate>Sat, 13 Dec 2008 00:03:04 +0000</pubDate>
		<dc:creator>Daniel</dc:creator>
				<category><![CDATA[Development]]></category>
		<category><![CDATA[General]]></category>
		<category><![CDATA[event]]></category>
		<category><![CDATA[game republic]]></category>
		<category><![CDATA[mmorpg]]></category>
		<category><![CDATA[project utopia]]></category>

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		<description><![CDATA[Well, it&#8217;s been quite a while since my last post. Let me jump straight into saying that I have added two new teaser screenshots of our new game codenamed &#8216;Project Utopia&#8217; on the homepage. I simply couldn&#8217;t resist. :) I&#8217;ve been working on the game only since June, pretty much by myself while concurrently steaming [...]]]></description>
			<content:encoded><![CDATA[<p>Well, it&#8217;s been quite a while since my last post. Let me jump straight into saying that I have added two new teaser screenshots of our new game codenamed &#8216;Project Utopia&#8217; on the <a href="http://www.tidalware.com/" target="_blank">homepage</a>. I simply couldn&#8217;t resist. :) I&#8217;ve been working on the game only since June, pretty much by myself while concurrently steaming away at Project Velocity. As explained in the description on our website, it&#8217;s a huge undertaking. Developing a MMORPG is pretty much the most difficult piece of software engineering. Crazy? Probably. Achievable? Definitely.</p>
<p>We have huge plans for PU (I&#8217;m thinking I shouldn&#8217;t use that acronym). It has required many dozens of plans and documents to explain its direction. Unfortunately I&#8217;m not going to reveal too much at this moment, but maybe a little more than you already know. There&#8217;s one thing I&#8217;d like to clear up, however. It is NOT a pretty fantasy/medieval turn-based RPG. I could count all the grass blades in my sight and the amount of games in such genre will still outnumber them. Project Utopia will be a futuristic game with nothing more than what is scientifically possible. You won&#8217;t be playing humans, either.</p>
<p>That&#8217;s enough for now. ;) I&#8217;ll reveal more as time progresses. Not to alienate your hopes (NPI), but Project Utopia is still in <em>very</em> early stages. The screenshots may look nice, but graphics are only a tiny fraction of the battle. Also, progress will be extremely slow unless we can find more people. Even then, I&#8217;m not working on it full time. What <em>will</em> see the project to its finish is our sheer amount of determination.</p>
<p>On a different note, I&#8217;d like to remind everyone about the next <a href="http://www.gamerepublic.org/" target="_blank">Game Republic</a> event. It will be held in Leeds on the 12th of January, the subject being &#8220;The future of AI&#8221;. Unless my plans get screwed somehow, I will be attending the event. So if you&#8217;re into that kind of stuff and live in Yorkshire, I recommend you pop along and check it out. More details to follow.</p>
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