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	<title>TidalWare Blog &#187; ipod touch</title>
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	<description>Behind the Scenes</description>
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		<title>New 3D Platform Game Coming Soon to&#160;iPhone!</title>
		<link>http://blog.tidalware.com/2010/07/new-3d-platform-game-coming-soon-iphone/</link>
		<comments>http://blog.tidalware.com/2010/07/new-3d-platform-game-coming-soon-iphone/#comments</comments>
		<pubDate>Fri, 23 Jul 2010 13:20:37 +0000</pubDate>
		<dc:creator>Daniel</dc:creator>
				<category><![CDATA[Development]]></category>
		<category><![CDATA[TidalWare]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[adventure]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[gravity]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[ipod touch]]></category>
		<category><![CDATA[physics]]></category>
		<category><![CDATA[planets]]></category>
		<category><![CDATA[platform]]></category>
		<category><![CDATA[screenshots]]></category>

		<guid isPermaLink="false">http://blog.tidalware.com/?p=271</guid>
		<description><![CDATA[I&#8217;d like to introduce you to something I&#8217;ve been working on for the past 8 months. How does a brand new all-3D adventure platform game exclusive to iPhone sound? The game is entirely physics driven, with gravity as a core gameplay element. Oh, and it&#8217;s galactic. Move between and explore planets of many shapes and [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;d like to introduce you to something I&#8217;ve been working on for the past 8 months.</p>
<p>How does a <strong>brand new all-3D adventure platform game exclusive to iPhone</strong> sound?</p>
<p>The game is entirely physics driven, with gravity as a core gameplay element. Oh, and it&#8217;s galactic. Move between and explore planets of many shapes and sizes.</p>
<p>It&#8217;s ambitious, and the very first of its kind on the iPhone platform.</p>
<p>Here are some screenshots. Note that the art/levels are experimental (for testing stuff). Essentially, what you see here only scratches the surface of what is possible with its engine.</p>
<p><img src="http://blog.tidalware.com/wp-content/uploads/2010/07/scrn1.png" alt="Screenshot 1" title="Screenshot 1" width="480" height="320" class="alignnone size-full wp-image-272" /><br />
<img src="http://blog.tidalware.com/wp-content/uploads/2010/07/scrn3.png" alt="Screenshot 2" title="Screenshot 2" width="480" height="320" class="alignnone size-full wp-image-272" /><br />
<img src="http://blog.tidalware.com/wp-content/uploads/2010/07/scrn4.png" alt="Screenshot 3" title="Screenshot 3" width="480" height="320" class="alignnone size-full wp-image-272" /><br />
<img src="http://blog.tidalware.com/wp-content/uploads/2010/07/scrn5.png" alt="Screenshot 4" title="Screenshot 4" width="480" height="320" class="alignnone size-full wp-image-272" /><br />
<img src="http://blog.tidalware.com/wp-content/uploads/2010/07/scrn6.png" alt="Screenshot 5" title="Screenshot 5" width="480" height="320" class="alignnone size-full wp-image-272" /><br />
<img src="http://blog.tidalware.com/wp-content/uploads/2010/07/scrn7.png" alt="Screenshot 6" title="Screenshot 6" width="480" height="320" class="alignnone size-full wp-image-272" /><br />
<img src="http://blog.tidalware.com/wp-content/uploads/2010/07/scrn8.png" alt="Screenshot 7" title="Screenshot 7" width="480" height="320" class="alignnone size-full wp-image-272" /><br />
<img src="http://blog.tidalware.com/wp-content/uploads/2010/07/scrn9.png" alt="Screenshot 8" title="Screenshot 8" width="480" height="320" class="alignnone size-full wp-image-272" /></p>
<p>When will it be launched? Sometime this year.</p>
<p>For announcements, <a href="http://twitter.com/tidalware" target="_blank">follow TidalWare</a>.<br />
For technical development updates, <a href="http://twitter.com/danielsefton" target="_blank">follow danielsefton</a>.</p>
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		<title>iPod Touch Game&#160;Development</title>
		<link>http://blog.tidalware.com/2008/11/ipod-touch-game-development/</link>
		<comments>http://blog.tidalware.com/2008/11/ipod-touch-game-development/#comments</comments>
		<pubDate>Fri, 21 Nov 2008 23:11:16 +0000</pubDate>
		<dc:creator>Daniel</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[ipod touch]]></category>
		<category><![CDATA[opengl es]]></category>

		<guid isPermaLink="false">http://blog.tidalware.com/?p=25</guid>
		<description><![CDATA[I have already written my Christmas list for the jolly man himself, and on that list is the iPod Touch. I&#8217;ve been meaning to get my hands on one for a while, in fact, ever since the second generation version was launched back in September. A few of the new features it boasts is 3D [...]]]></description>
			<content:encoded><![CDATA[<p>I have already written my Christmas list for the jolly man himself, and on that list is the <a href="http://www.apple.com/ipodtouch/" target="_blank">iPod Touch</a>. I&#8217;ve been meaning to get my hands on one for a while, in fact, ever since the second generation version was launched back in September.</p>
<p><img src="http://blog.tidalware.com/wp-content/uploads/2008/11/ipodtouch.jpg" alt="" title="iPod Touch" width="420" height="318" class="aligncenter size-full wp-image-31" /></p>
<p>A few of the new features it boasts is 3D graphics acceleration, built-in speaker, accelerometer, and the App Store through which you can download thousands of games. As a game developer, I&#8217;m not going to miss out on an opportunity like this! Ever since I bought my PDA six years ago, I have always loved creating small-screen applications (obviously it was far more primitive than what you can achieve with the iPod). There&#8217;s a certain satisfaction to carrying around your own software on the move.</p>
<p>In the meantime I&#8217;ll be doing some research. Cross fingers I&#8217;ll be able to port TIDE. Because I&#8217;ve abstracted OpenGL, it might indeed be possible to create an <a href="http://www.khronos.org/opengles/" target="_blank">OpenGL ES</a> wrapper. I&#8217;ll just have to wait until the big day to find out.</p>
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