New 3D Platform Game Coming Soon to iPhone!

Posted on July 23rd, 2010 in Development, TidalWare | 1 Comment »

I’d like to introduce you to something I’ve been working on for the past 8 months.

How does a brand new all-3D adventure platform game exclusive to iPhone sound?

The game is entirely physics driven, with gravity as a core gameplay element. Oh, and it’s galactic. Move between and explore planets of many shapes and sizes.

It’s ambitious, and the very first of its kind on the iPhone platform.

Here are some screenshots. Note that the art/levels are experimental (for testing stuff). Essentially, what you see here only scratches the surface of what is possible with its engine.

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When will it be launched? Sometime this year.

For announcements, follow TidalWare.
For technical development updates, follow danielsefton.

iPod Touch Game Development

Posted on November 21st, 2008 in General | No Comments »

I have already written my Christmas list for the jolly man himself, and on that list is the iPod Touch. I’ve been meaning to get my hands on one for a while, in fact, ever since the second generation version was launched back in September.

A few of the new features it boasts is 3D graphics acceleration, built-in speaker, accelerometer, and the App Store through which you can download thousands of games. As a game developer, I’m not going to miss out on an opportunity like this! Ever since I bought my PDA six years ago, I have always loved creating small-screen applications (obviously it was far more primitive than what you can achieve with the iPod). There’s a certain satisfaction to carrying around your own software on the move.

In the meantime I’ll be doing some research. Cross fingers I’ll be able to port TIDE. Because I’ve abstracted OpenGL, it might indeed be possible to create an OpenGL ES wrapper. I’ll just have to wait until the big day to find out.